Publications & Patents

US Patent 12,102,920, Dynamic 3D Environment Generation

I not only was a primary contributor to the technology of this patent, but I managed and directed this technology across the project and team on Six Days In Fallujah at Highwire Games, handling aspects from Engine, Gameplay, Tools, Design, and more.


The Soundscape of Suara: An Audio-Reactive Action Game

Audiokinetic Publication and GameSoundCon Presentation.

A deep dive into how sound and gameplay interconnect in Suara, an innovative audio-reactive action game.