Revolver Star was a project that was created in our own custom C++ engine. I worked on a team with 3 other Programmers, 2 Designers, and 1 Artist at DigiPen. I was a Co-Producer where I organized / led Meetings, tracked work / milestones, and kept the team on track with the TCR’s. As a developer my main contributions were the Audio Engine, Sound Effects, Editor, and Gameplay. Detailed information for the systems I worked on are provided below.
Soundemitters using FMOD
Using FMOD I created a custom SoundEmitter component that referenced instances of Sound objects with an interface used for development on my team.
Editor using imgui
Inside of the Archetype Editor, SoundEmitters had special display options for selecting the Music / SFX, with the ability to sample sounds in editor.
Gameplay & sfx
When I created all of the SFX, I would typically start off with a sound sample, edit the sound in Magix Music Maker and sometimes by coding effects in engine.
My largest contribution to gameplay is all of the bullet patterns and the first boss after wave 2 .